Thursday, February 3, 2011

Apple II Game - Evolution (1982)

Action game published and developed by Sydney Development Corp. in 1982.

Evolution Description: Evolution is an arcade style action game with six levels where you need to evolve from an amoeba to a human. Each level is a different stage in evolution with it's own unique goals. The first level is the amoeba stage where you need to eat all the DNA on the screen while avoiding the spores, microbes, and antibodies that are trying to stop you. The second level is the tadpole stage. The tadpole needs to eat three flies to move on to the next stage while avoiding the very hungry fish. Next is the rodent stage, where you need to eat five blocks of cheese while avoiding the snakes. In level four you need to guide a beaver across alligator infested waters to retrieve sticks and build a dam. The fifth level is the gorilla stage, where your gorilla has to use coconuts to fight off monkeys that are trying to steal its orange stash. And finally is the human stage, where you have to use a laser gun to fight off mutants that are trying to take over the earth.


Don Mattrick (2008)

Mucking around with an Apple II one summer in the early 1980s, Don Mattrick and Jeff Sember, then Vancouver high-school students, designed and programmed Evolution. Released in 1982, Evolution may have been the first home-computer game with multiple levels. It may also have been the first computer game developed in Canada. It was certainly the first created in Vancouver.

Tarrnie Williams helped Mattrick and Sember create Distinctive Software Inc. so that the pair could license the rights to Sydney Development for publication. The success of Evolution turned Mattrick and Sember into rich kids and instant celebrities. In 1991, DSI was acquired by California-based publisher Electronic Arts, which became one of the first companies to both develop and publish video games.

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